![Why is my mesh deforming in this weird way? The weight assigned to the bone seems correct to me : r/blenderhelp Why is my mesh deforming in this weird way? The weight assigned to the bone seems correct to me : r/blenderhelp](https://external-preview.redd.it/8r1cPC293QvA2QSeEe_9ZNGRgWSJRboAa0CPnyJCaOE.png?format=pjpg&auto=webp&s=fc7f42c25a4c83de8d6f0fda84709d3ab8366e34)
Why is my mesh deforming in this weird way? The weight assigned to the bone seems correct to me : r/blenderhelp
![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://aws1.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/f/f68212ecb315f75e707bc7d56accedb97f94a298_2_517x500.jpeg)
Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![animation - How to make part of the mesh follow a bone without deforming it - Blender Stack Exchange animation - How to make part of the mesh follow a bone without deforming it - Blender Stack Exchange](https://i.stack.imgur.com/m3pig.jpg)